We'll make joint control morphs to make our figure look uber when moving his limbs around and ever make master parameter dials to teach our figure to do multiple complexities on a single dial. We'll talk about setting up the figure to be able to texture, what needs to be done before we get into poser so we can rig, and of course rigging itself. I will talk about some of the basics of topology, or flow of polygons which is needed for a good looking model. In this 28 part tutorial I will walk you through what I do when making a figure from scratch. From clothing to monsters, robots to anatomical add-ons, morphs to texture sets, I have made many different types of poser products that can be found all over the internet, some under the name Darkseal and more still as private commissions. The information that I will cover in the next 7 hours was compiled from years of online forum research along with trials and tribulations during my own figure creating career so far. No matter if you are making characters for yourself, or planning on creating them as a vendor in the poser /daz marketplaces to generate money, these informative videos will tell you what you need to know to make your dreams come to life. In this series of videos we will take an in depth look at what it takes to create a figure for Poser. All this and more is covered in Poser Figure Creation with Darkseal.> You'll learn what to do to make a professional figure so that you too can make your very own content to release in the marketplaces. But what happened when things don't work out right? What do we do when we get error messages? I'll cover all of that too! I will show you techniques on how to edit the raw poser file to change the nature of the bones themselves to suit your needs. ![]() ![]() ![]()
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